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Warhammer is a tabletop wargame where two or more players compete against each other with "armies" of 20 mm - 200 mm tall heroic miniatures. The rules of the game have been published in a series of books, which describe how to move miniatures around the game surface and simulate combat in a balanced and fair manner. Games may be played on any appropriate surface, although the standard is a 6 ft by 4 ft tabletop decorated with model scenery in scale with the miniatures. Any individual or group of miniatures in the game is called a "unit", whether represented by a single model, or group of similar troops.

The current core game rules are supplied in a single book, with supplemental Warhammer Armies texts giving guidelines and background for army-specific rules. Movement about the playing surface is generally measured in inches and combat between troops or units given a random element with the use of six-sided dice. Army supplements also assign points values to each unit and option in the game, giving players the ability to play on even terms. An average game will have armies of 750 to 3,000 points, although smaller and larger values are quite possible. There are also different rules for movement, shooting, combat and so on, the action usually being dictated by the roll of a 6-sided die or a 'D6', or it can be a 6-sided 'scatter' die used to generate random directions, often used alongside an 'artillery' die, used mainly for cannon, stone-throwers, and unusual variant artillery.


Recreate crucial battles from a huge range of historical settings with Warhammer Historical's awesome range of rulebooks and supplements. From the mighty armies of Rome to the bloody trenches of The Great War, now you can take command of an army of miniatures and crush your enemies on the tabletop. Victory awaits...









Gladiator - the Game of Deadly Arena Combat in Ancient Rome

A short walk from Edinburgh in Central Scotland, along the bank of the River Forth is the pleasant harbour village of Cramond, situated where the River Almond runs into the Firth of Forth. Overlooking the village are the remains of a Roman fort, (sadly now partly built over
by a church), and on the opposite side of the river is a feature known locally as the Eagle Rock. It is believed to be a Roman Eagle carved into the cliff face by Roman legionaries as a welcome to the triremes that came along the Forth to service the fort. Now badly weathered, it might alternatively have been carved with an image of Mercury, Hercules or the Celtic god Cernunnos.

Nonetheless, the Roman Eagle cast its wing over this part of Scotland and into the Highlands. On a remote edge of the Empire, in the depths of the Arabian desert, lies the hidden city of Petra. The local Nabataean god was often portrayed as an eagle but on the tomb of Sextius Florentinus it is definitely Roman in style.

The Roman Empire was huge. At various times it extended from Central Scotland to the sands of the Sahara and the Middle Eastern deserts, and from the Atlantic Ocean to the borders of the Parthian Empire in the East.

Its population was as varied as the lands it covered, and not only did they enjoy the Pax Romana but they would also have either visited or appeared in the Roman arenas. These additional rules are provided to add this wide diversity to the Gladiator game and to reflect the various nations and cultures found in the Roman Empire. It can be used in two ways:

First it can provide background details for gladiators from remote parts of the Empire. One of the gladiator skeletons found in York, for example, was of a man who originated from Egypt.

Secondly it is provided to allow games of Gladiator to be staged in different parts of the Empire. Local animals, weapons, characters (the arena character Hermes Psychopompus can be replaced by Anubis in eastern arenas for example), and local arena traditions can all add to the rich variety the spread of the Empire brought to the games. Campaigns can also now be conducted in the dangerous forests of Germania, the fertile cornfields of North Africa or the rich exotic caravan cities of the Eastern Provinces.






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